RACHAEL HERB-NETERER
Art Director | Ad Marketer | Creative Strategist | Digital, Growth & Performance Marketing | Mobile Gaming | 10+ Years in Tech & Gaming | 5+ years leading internal teams


PROFESSIONAL SUMMARY
I'm an art director and creative strategist with 19 years of experience translating creative ideas into measurable visual campaigns, with a decade dedicated to marketing in the mobile gaming industry. My approach blends a solid foundation in market research, current user acquisition creative trends; all while strategically tailored to meet the marketing goals of individual clients.

WORK EXPERIENCE
Art Director (remote)
Upptic Jan. 2023 - Present
- Directed paid UA (user acquisition) creative strategy for marketing campaigns on high touch client accounts with ad spend of 6 to 7 figures per month; including mobile game titles such as Hearthstone, Diablo Immortal, Disney Mirrorverse, How to Train Your Dragon, Jurassic World Alive, Jurassic World the Game and BitLife.
- Understand and interpret performance data to analyze trends and insights to inform performance-driven creative direction across networks (Tiktok, Facebook, Google, AppLovin, Moloco, Unity) to increase ROAS. (return on ad spend)
- Ensured consistent creative implementation across high-profile IPs, including Disney, Blizzard, and Universal, by building aligned feedback cycles and documenting creative approval workflow.
- Provide mentorship and training to an internal team of 7 junior designers and 5 freelance actors/influencers, as well as support management of a global contractor network of 6 to 8 designers at any given time.
Sr. Visual Designer (remote)
Upptic May 2020 - Dec. 2022
- Produced high-performing video and static ad campaigns utilizing data-driven insights resulting in increased ROAS (return on ad spend), CTR (click-through rate) and improved user retention for mobile gaming clients.
- Developed internal design systems; including reusable templates, style guides and asset libraries, reducing overall initial pre-production time from 10 - 15% and increasing team consistency and output.
- Source and instruct on screen talent in best practices for UGC (user generated content) in paid marketing videos.
- Assist with production to animate and design content for paid marketing social campaigns.
Motion Graphics Designer II (Redmond, WA.)
Allytics Jun. 2019 - Jan. 2020
- Translated complex technical concepts into clear, engaging animated explainer motion graphic video content for large-scale technology clients including Microsoft, AWS and Citrix.
- Executed end-to-end creative development - including 2D motion graphics, whiteboarding, conceptual ideation, illustration, effects animation and storyboarding all while using the latest Adobe Creative software tools to deliver polished, on-brand visual assets.
- Interpret client feedback into actionable edits for designers.
Visual Designer (San Francisco, CA.)
AppLovin Aug. 2014 - Mar. 2018
- Designed, animated, and illustrated hundreds of high-converting mobile ad creatives using industry standard Adobe software, boosting user acquisition and ad revenue across mobile gaming and ecommerce clients.
- Illustrated custom game assets when client-provided materials were unavailable, tailored to align seamlessly with each client's established visual branding for use in video and image advertisements.
- Captured game footage highlighting key gameplay mechanics for use in advertising materials.
- Animated and delivered 1 net new video concept every 4 days, including 8 variations for 3-4 ad networks on a weekly production schedule, all the while maintaining high standards of quality and meeting tight weekly deadlines.
Graphic Designer II (Portland, OR.)
Knowledge Universe Sept. 2011 - Apr. 2013
- Collaborate with SMEs (subject matter experts) on early childhood education and safety topics to build internal training materials.
- Illustrated environments, characters and stories for 9 B2B elearning courses, tailored to educators across the United States.
- Created custom user interfaces and layouts for elearning modules.
- Developed printed materials; including infographics, job aides, flyers, instructional posters, and teaching handouts, consistently delivering high-quality designs on tight turnaround schedules to support internal B2B teams.
EDUCATION
Bachelor of Science
Focus: Media Arts & Animation
Portland Art Institute; Portland, Oregon | 2002 - 2006
Avg. GPA 3.8

SKILLS

Paid Social Creative Strategy | TikTok Ads | A/B Testing | Scriptwriting | Creative Production | Gameplay Capture & Footage | Dev Build Firebase Access | Data Analysis | ROAS & CTR | UGC | User Generated Content | Influencer | Client Communication | Cross-functional Collaboration | Team & Peer Mentoring | AI Tools | Performance-Driven Creative | User Research | Brand Research | Client Reporting | Motion Graphics Design | Market Research | User Acquisition Strategies | Team Leadership | Adobe Creative Suite | Photoshop | Premiere | After Effects | Illustrator | Media Encoder | Figma | Notion | Google Workspace | G Suite | Organizational Materials | Training Materials | 2D Animation | Illustration
COMPANIES, CLIENTS & IP'S I'VE WORKED WITH:
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